Nasal Nomad: Sniffer's Delight (2023)
Blue Maiden's Curse (2020)
Starboy (2020)
Granny Unleashed Animations (2019)
Love Gnomes No Bounds (2021)
Gopher The Pirate (2021)
A character design project I worked on with two friends. I was responsible for designing the character in 2D and creating all the animations for the 3D model. All animations were created in Blender.
Mixed Art
Character Design Project (2020)
Fabio's Movie Club (2017)
Final project for a course I took in After Effects editing. Its an ad for the fictional movie club “Fabio’s Filmklubb”, celebrating 30 years in business.
For this project, I challenged myself to create every single asset (except for the fonts).
Aescension Teaser (2021)
Teaser trailer for the game Aescension.
I had exactly 1 day to create this trailer from start to finish. This included recording footage, writing a script, hiring my French speaking friend to record dialogue (paid him with pizza) and editing the footage.
Anaconduct (2022)
Anaconduct is a captivating co-op game that draws inspiration from Snake and the Game & Watch series. Developed as part of an experimental game design course, it takes familiar mechanics and adds an exciting twist.
In this unique game, your objective is to skillfully guide the snakes’ heads towards collisions, advancing to the next level. However, each successful collision leaves a remnant on the screen, gradually intensifying the challenge as you progress. The remnants accumulate, creating a complex and ever-changing maze that demands precise navigation and strategic cooperation.
Anaconduct brings back the nostalgic charm of retro gaming while delivering an immersive co-op experience. Envision yourself and a friend engaged in a shared adventure, working together to devise strategies and communicate seamlessly to conquer the evolving levels. It’s a test of coordination, communication, and teamwork as you strive to overcome the obstacles in your path.
Urashima Tarō - A Fisherman's Tale (2021)
The classic Japanese folktale of the unfortunate fisherman Urashima Tarō, told through the Knytt Stories Engine as a Metroidvania type game.
Made in 2021 by Axel Sandstedt & George Eriksson as a part of a 2D level design course.
In this project I worked on level design, music and some 2D assets.